Someone asked me recently what was the most fun I’ve had working on games (so far, presumably!). Good question. There’s a few scenarios that stand out - the first of which would be coding up Death Stalker back in late 80’s. This was when there was three of us hanging out together, each writing their own game, all of which we eventually sold to Codemasters. Despite us all being totally skint, it was a properly wild time with as much time spent in the bars and clubs of of Hull as there was staring at screens. But we got a lot done and there was joy in the camaraderie and shared purpose.
Then and now
Then and now
Then and now
Someone asked me recently what was the most fun I’ve had working on games (so far, presumably!). Good question. There’s a few scenarios that stand out - the first of which would be coding up Death Stalker back in late 80’s. This was when there was three of us hanging out together, each writing their own game, all of which we eventually sold to Codemasters. Despite us all being totally skint, it was a properly wild time with as much time spent in the bars and clubs of of Hull as there was staring at screens. But we got a lot done and there was joy in the camaraderie and shared purpose.