I'd seen the 128 limit on sprite images was going to be a problem but I was hoping it was going to be relatively easy to get around. Maybe I should stick to the Amiga? 😁
It is a problem! At some point after UrbX I'll release a shell app with the cacher, but happy to share it with you should you need it meanwhile. Amiga next for me - I can't remember anything about it at all ;)
That's really kind of you to offer. I fear I have so much to learn and so little time to learn I might have to just simply anything I can't get to work easily. I haven't even touched the DMA yet. I started with a bit of assemby but am half using Boriel BASIC to speed things up (development, not code execution for anyone else reading this)
I'd seen the 128 limit on sprite images was going to be a problem but I was hoping it was going to be relatively easy to get around. Maybe I should stick to the Amiga? 😁
It is a problem! At some point after UrbX I'll release a shell app with the cacher, but happy to share it with you should you need it meanwhile. Amiga next for me - I can't remember anything about it at all ;)
That's really kind of you to offer. I fear I have so much to learn and so little time to learn I might have to just simply anything I can't get to work easily. I haven't even touched the DMA yet. I started with a bit of assemby but am half using Boriel BASIC to speed things up (development, not code execution for anyone else reading this)