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Richard's avatar

I'd seen the 128 limit on sprite images was going to be a problem but I was hoping it was going to be relatively easy to get around. Maybe I should stick to the Amiga? 😁

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tony warriner's avatar

It is a problem! At some point after UrbX I'll release a shell app with the cacher, but happy to share it with you should you need it meanwhile. Amiga next for me - I can't remember anything about it at all ;)

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Richard's avatar

That's really kind of you to offer. I fear I have so much to learn and so little time to learn I might have to just simply anything I can't get to work easily. I haven't even touched the DMA yet. I started with a bit of assemby but am half using Boriel BASIC to speed things up (development, not code execution for anyone else reading this)

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